Project 1: The Game of Hog
I know! I'll use my
Higher-order functions to
Order higher rolls.
Introduction
Important submission note: For full credit:
- Submit with Phase 1 complete by Tuesday, January 30, worth 1 pt.
- Submit the complete project by Wednesday, February 7.
Try to attempt the problems in order, as some later problems will depend on earlier problems in their implementation and therefore also when running
ok
tests.You may complete the project with a partner.
You can get 1 bonus point by submitting the entire project by Tuesday, February 6. You can receive extensions on the project deadline and checkpoint deadline, but not on the early deadline, unless you're a DSP student with an accommodation for assignment extensions.
In this project, you will develop a simulator and multiple strategies for the dice game Hog. You will need to use control statements and higher-order functions together, as described in Sections 1.2 through 1.6 of Composing Programs, the online textbook.
When students in the past have tried to implement the functions without thoroughly reading the problem description, they’ve often run into issues. 😱 Read each description thoroughly before starting to code.
Rules
In Hog, two players alternate turns trying to be the first to end a turn with at least GOAL
total points, where GOAL
defaults to 100. On each turn, the current player chooses some number of dice to roll, up to 10. That player's score for the turn is the sum of the dice outcomes. However, a player who rolls too many dice risks:
Sow Sad. If any of the dice outcomes is a 1, the current player's score for the turn is
1
.Example 1: The current player rolls 7 dice, 5 of which are 1's. They score
1
point for the turn.Example 2: The current player rolls 4 dice, all of which are 3's. Since Sow Sad did not occur, they score
12
points for the turn.
In a normal game of Hog, those are all the rules. To spice up the game, we'll include some special rules:
Boar Brawl. A player who rolls zero dice scores three times the absolute difference between the tens digit of the opponent’s score and the ones digit of the current player’s score, or 1, whichever is higher. The ones digit refers to the rightmost digit and the tens digit refers to the second-rightmost digit. If a player's score is a single digit (less than 10), the tens digit of that player's score is 0.
Example 1:
- The current player has
21
points and the opponent has46
points, and the current player chooses to roll zero dice. - The tens digit of the opponent's score is
4
and the ones digit of the current player's score is1
. - Therefore, the player gains
3 * abs(4 - 1) = 9
points.
- The current player has
Example 2:
- The current player has
45
points and the opponent has52
points, and the current player chooses to roll zero dice. - The tens digit of the opponent's score is
5
and the ones digit of the current player's score is5
. - Since
3 * abs(5 - 5) = 0
, the player gains1
point.
- The current player has
Example 3:
- The current player has
2
points and the opponent has5
points, and the current player chooses to roll zero dice. - The tens digit of the opponent's score is
0
and the ones digit of the current player's score is2
. - Therefore, the player gains
3 * abs(0 - 2) = 6
points.
- The current player has
Sus Fuss. We call a number sus if it has exactly 3 or 4 factors, including 1 and the number itself. If, after rolling, the current player's score is a sus number, they gain enough points such that their score instantly increases to the next prime number.
Example 1:
- A player has 14 points and rolls 2 dice that total 7 points. Their new score would be 21, which has 4 factors: 1, 3, 7, and 21. Because 21 is sus, the score of the player is increased to 23, the next prime number.
Example 2:
- A player has 63 points and rolls 5 dice that total 1 point. Their new score would be 64, which has 7 factors: 1, 2, 4, 8, 16, 32, and 64. Since 64 is not sus, the score of the player is unchanged.
Example 3:
- A player has 49 points and rolls 5 dice that total 18 points. Their new score would be 67, which is prime and has 2 factors: 1 and 67. Since 67 is not sus, the score of the player is unchanged.
Download starter files
To get started, download all of the project code as a zip archive. Below is a list of all the files you will see in the archive once unzipped. For the project, you'll only be making changes to hog.py
.
hog.py
: A starter implementation of Hogdice.py
: Functions for making and rolling dicehog_gui.py
: A graphical user interface (GUI) for Hog (updated)ucb.py
: Utility functions for CS 61Ahog_ui.py
: A text-based user interface (UI) for Hogok
: CS 61A autogradertests
: A directory of tests used byok
gui_files
: A directory of various things used by the web GUI
You may notice some files other than the ones listed above too—those are needed for making the autograder and portions of the GUI work. Please do not modify any files other than hog.py
.
Logistics
The project is worth 25 points, of which 1 point is for submitting Phase 1 by the checkpoint date of Tuesday, January 30.
You will turn in the following files:
hog.py
You do not need to modify or turn in any other files to complete the project. To submit the project, submit the required files to the appropriate Gradescope assignment.
For the functions that we ask you to complete, there may be some initial code that we provide. If you would rather not use that code, feel free to delete it and start from scratch. You may also add new function definitions as you see fit.
However, please do not modify any other functions or edit any files not listed above. Doing so may result in your code failing our autograder tests. Also, please do not change any function signatures (names, argument order, or number of arguments).
Throughout this project, you should be testing the correctness of your code. It is good practice to test often, so that it is easy to isolate any problems. However, you should not be testing too often, to allow yourself time to think through problems.
We have provided an autograder called ok
to help you with testing your code and tracking your progress. The first time you run the autograder, you will be asked to log in with your Ok account using your web browser. Please do so. Each time you run ok
, it will back up your work and progress on our servers.
The primary purpose of ok
is to test your implementations.
If you want to test your code interactively, you can run
python3 ok -q [question number] -i
with the appropriate question number (e.g. 01
) inserted. This will run the tests for that question until the first one you failed, then give you a chance to test the functions you wrote interactively.
You can also use the debugging print feature in OK by writing
print("DEBUG:", x)
which will produce an output in your terminal without causing OK tests to fail with extra output.
Graphical User Interface
A graphical user interface (GUI, for short) is provided for you. At the moment, it doesn't work because you haven't implemented the game logic. Once you complete the play function, you will be able to play a fully interactive version of Hog!
Once you've done that, you can run the GUI from your terminal:
python3 hog_gui.py
Getting Started Videos
These videos may provide some helpful direction for tackling the coding problems on this assignment.
To see these videos, you should be logged into your berkeley.edu email.
Phase 1: Rules of the Game
In the first phase, you will develop a simulator for the game of Hog.
Problem 0 (0 pt)
The dice.py
file represents dice using non-pure zero-argument functions. These functions are non-pure because they may have different return values each time they are called, and so a side-effect of calling the function is changing what will be returned when the function is called again.
Here's the documentation from dice.py
that you need to read in order to simulate dice in this project.
A dice function takes no arguments and returns a number from 1 to n
(inclusive), where n is the number of sides on the dice.
Fair dice produce each possible outcome with equal probability.
Two fair dice are already defined, four_sided and six_sided,
and are generated by the make_fair_dice function.
Test dice are deterministic: they always cycles through a fixed
sequence of values that are passed as arguments.
Test dice are generated by the make_test_dice function.
def make_fair_dice(sides):
"""Return a die that returns 1 to SIDES with equal chance."""
...
four_sided = make_fair_dice(4)
six_sided = make_fair_dice(6)
def make_test_dice(...):
"""Return a die that cycles deterministically through OUTCOMES.
>>> dice = make_test_dice(1, 2, 3)
>>> dice()
1
>>> dice()
2
>>> dice()
3
>>> dice()
1
>>> dice()
2
Check your understanding by unlocking the following tests.
python3 ok -q 00 -u
You can exit the unlocker by typing exit()
.
Typing Ctrl-C on Windows to exit out of the unlocker has been known to cause problems, so avoid doing so.
Problem 1 (2 pt)
Implement the roll_dice
function in hog.py
. It takes two arguments: a positive integer called num_rolls
giving the number of times to roll a die and a dice
function. It returns the number of points scored by rolling the die that number of times in a turn: either the sum of the outcomes or 1 (Sow Sad).
Sow Sad. If any of the dice outcomes is a 1, the current player's score for the turn is
1
.Example 1: The current player rolls 7 dice, 5 of which are 1's. They score
1
point for the turn.Example 2: The current player rolls 4 dice, all of which are 3's. Since Sow Sad did not occur, they score
12
points for the turn.
To obtain a single outcome of a dice roll, call dice()
. You should call dice()
exactly num_rolls
times in the body of roll_dice
.
Remember to call dice()
exactly num_rolls
times even if Sow Sad happens in the middle of rolling. By doing so, you will correctly simulate rolling all the dice together (and the user interface will work correctly).
Note: The
roll_dice
function, and many other functions throughout the project, makes use of default argument values—you can see this in the function heading:def roll_dice(num_rolls, dice=six_sided): ...
The argument
dice=six_sided
means that whenroll_dice
is called, thedice
argument is optional. If no value fordice
is provided, thensix_sided
is used by default.For example, calling
roll_dice(3, four_sided)
, or equivalentlyroll_dice(3, dice=four_sided)
, simulates rolling 3 four-sided dice, while callingroll_dice(3)
simulates rolling 3 six-sided dice.
Understand the problem:
Before writing any code, unlock the tests to verify your understanding of the question:
python3 ok -q 01 -u
Note: You will not be able to test your code using
ok
until you unlock the test cases for the corresponding question.
Write code and check your work:
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 01
Check out the Debugging Guide!
Debugging Tips
If the tests don't pass, it's time to debug. You can observe the behavior of your function using Python directly. First, start the Python interpreter and load the hog.py
file.
python3 -i hog.py
Then, you can call your roll_dice
function on any number of dice you want.
>>> roll_dice(4)
You will find that the previous expression may have a different result each time you call it, since it is simulating random dice rolls. You can also use test dice that fix the outcomes of the dice in advance. For example, rolling twice when you know that the dice will come up 3 and 4 should give a total outcome of 7.
>>> fixed_dice = make_test_dice(3, 4)
>>> roll_dice(2, fixed_dice)
7
On most systems, you can evaluate the same expression again by pressing the up arrow, then pressing enter or return. To evaluate earlier commands, press the up arrow repeatedly.
If you find a problem, you first need to change your
hog.py
file to fix the problem, and save the file. Then, to check whether your fix works, you'll have to quit the Python interpreter by either usingexit()
orCtrl^D
, and re-run the interpreter to test the changes you made. Pressing the up arrow in both the terminal and the Python interpreter should give you access to your previous expressions, even after restarting Python.Continue debugging your code and running the
ok
tests until they all pass.One more debugging tip: to start the interactive interpreter automatically upon failing an
ok
test, use-i
. For example,python3 ok -q 01 -i
will run the tests for question 1, then start an interactive interpreter withhog.py
loaded if a test fails.
Problem 2 (2 pt)
Implement boar_brawl
, which takes the player's current score player_score
and the opponent's current score opponent_score
, and returns the number of points scored by Boar Brawl when the player rolls 0 dice.
Boar Brawl. A player who rolls zero dice scores three times the absolute difference between the tens digit of the opponent’s score and the ones digit of the current player’s score, or 1, whichever is higher. The ones digit refers to the rightmost digit and the tens digit refers to the second-rightmost digit. If a player's score is a single digit (less than 10), the tens digit of that player's score is 0.
Example 1:
- The current player has
21
points and the opponent has46
points, and the current player chooses to roll zero dice. - The tens digit of the opponent's score is
4
and the ones digit of the current player's score is1
. - Therefore, the player gains
3 * abs(4 - 1) = 9
points.
- The current player has
Example 2:
- The current player has
45
points and the opponent has52
points, and the current player chooses to roll zero dice. - The tens digit of the opponent's score is
5
and the ones digit of the current player's score is5
. - Since
3 * abs(5 - 5) = 0
, the player gains1
point.
- The current player has
Example 3:
- The current player has
2
points and the opponent has5
points, and the current player chooses to roll zero dice. - The tens digit of the opponent's score is
0
and the ones digit of the current player's score is2
. - Therefore, the player gains
3 * abs(0 - 2) = 6
points.
- The current player has
Don't assume that scores are below 100. Write your
boar_brawl
function so that it works correctly for any non-negative score.
Important: Your implementation should not use
str
, lists, or contain square brackets[
]
. The test cases will check if those have been used.
Before writing any code, unlock the tests to verify your understanding of the question:
python3 ok -q 02 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 02
You can also test boar_brawl
interactively by running python3 -i hog.py
from the terminal and calling boar_brawl
on various inputs.
Problem 3 (2 pt)
Implement the take_turn
function, which returns the number of points scored for a turn by rolling the given dice
num_rolls
times.
Your implementation of take_turn
should call both roll_dice
and boar_brawl
rather than repeating their implementations.
Before writing any code, unlock the tests to verify your understanding of the question:
python3 ok -q 03 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 03
Problem 4 (2 pt)
First, implement num_factors
, which takes in a positive integer n
and determines the number of factors that n
has.
1 and
n
are both factors ofn
!
After, implement sus_points
and sus_update
.
sus_points
takes in a player's score and returns the player's new score after applying the Sus Fuss rule (for example,sus_points(5)
should return5
andsus_points(21)
should return23
). You should usenum_factors
and the providedis_prime
function in your implementation.sus_update
returns a player's total score after they rollnum_rolls
dice, taking both Boar Brawl and Sus Fuss into account. You should usesus_points
in this function.
Hint: You can look at the implementation of
simple_update
provided inhog.py
and use that as a starting point for yoursus_update
function.
Sus Fuss. We call a number sus if it has exactly 3 or 4 factors, including 1 and the number itself. If, after rolling, the current player's score is a sus number, they gain enough points such that their score instantly increases to the next prime number.
Example 1:
- A player has 14 points and rolls 2 dice that total 7 points. Their new score would be 21, which has 4 factors: 1, 3, 7, and 21. Because 21 is sus, the score of the player is increased to 23, the next prime number.
Example 2:
- A player has 63 points and rolls 5 dice that total 1 point. Their new score would be 64, which has 7 factors: 1, 2, 4, 8, 16, 32, and 64. Since 64 is not sus, the score of the player is unchanged.
Example 3:
- A player has 49 points and rolls 5 dice that total 18 points. Their new score would be 67, which is prime and has 2 factors: 1 and 67. Since 67 is not sus, the score of the player is unchanged.
Before writing any code, unlock the tests to verify your understanding of the question:
python3 ok -q 04 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 04
Problem 5 (4 pt)
Implement the play
function, which simulates a full game of Hog. Players take turns rolling dice until one of the players reaches the goal
score, and the final scores of both players are returned by the function.
To determine how many dice are rolled each turn, call the current player's strategy function (Player 0 uses strategy0
and Player 1 uses strategy1
). A strategy is a function that, given a player's score and their opponent's score, returns the number of dice that the current player will roll in the turn. An example strategy is always_roll_5
which appears above play
.
To determine the updated score for a player after they take a turn, call the update
function. An update
function takes the number of dice to roll, the current player's score, the opponent's score, and the dice function used to simulate rolling dice. It returns the updated score of the current player after they take their turn. Two examples of update
functions are simple_update
andsus_update
.
If a player achieves the goal score by the end of their turn, i.e. after all applicable rules have been applied, the game ends. play
will then return the final total scores of both players, with Player 0's score first and Player 1's score second.
Some example calls to play
are:
play(always_roll_5, always_roll_5, simple_update)
simulates two players that both always roll 5 dice each turn, playing with just the Sow Sad and Boar Brawl rules.play(always_roll_5, always_roll_5, sus_update)
simulates two players that both always roll 5 dice each turn, playing with the Sus Fuss rule in addition to the Sow Sad and Boar Brawl rules (i.e. all the rules).
Important: For the user interface to work, a strategy function should be called only once per turn. Only call
strategy0
when it is Player 0's turn and only callstrategy1
when it is Player 1's turn.Hints:
- If
who
is the current player, the next player is1 - who
.- To call
play(always_roll_5, always_roll_5, sus_update)
and print out what happens each turn, runpython3 hog_ui.py
from the terminal.
Before writing any code, unlock the tests to verify your understanding of the question:
python3 ok -q 05 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 05
Check to make sure that you completed all the problems in Phase 1:
python3 ok --score
Then, submit your work to Gradescope before the checkpoint deadline:
When you run ok
commands, you'll still see that some tests are locked because you haven't completed the whole project yet. You'll get full credit for the checkpoint if you complete all the problems up to this point.
Congratulations! You have finished Phase 1 of this project!
Interlude: User Interfaces
There are no required problems in this section of the project, just some examples for you to read and understand. See Phase 2 for the remaining project problems.
Printing Game Events
We have built a simulator for the game, but haven't added any code to describe how the game events should be displayed to a person. Therefore, we've built a computer game that no one can play. (Lame!)
However, the simulator is expressed in terms of small functions, and we can replace each function by a version that prints out what happens when it is called. Using higher-order functions, we can do so without changing much of our original code. An example appears in hog_ui.py
, which you are encouraged to read.
The play_and_print
function calls the same play
function just implemented, but using:
- new strategy functions (e.g.,
printing_strategy(0, always_roll_5)
) that print out the scores and number of dice rolled. - a new update function (
sus_update_and_print
) that prints the outcome of each turn. - a new dice function (
printing_dice(six_sided)
) that prints the outcome of rolling the dice.
Notice how much of the original simulator code can be reused.
Running python3 hog_ui.py
from the terminal calls play_and_print(always_roll_5, always_roll_5)
.
Accepting User Input
The built-in input
function waits for the user to type a line of text and then returns that text as a string. The built-in int
function can take a string containing the digits of an integer and return that integer.
The interactive_strategy
function returns a strategy that let's a person choose how many dice to roll each turn by calling input
.
With this strategy, we can finally play a game using our play
function:
Running python3 hog_ui.py -n 1
from the terminal calls play_and_print(interactive_strategy(0), always_roll_5)
, which plays a game betweem a human (Player 0) and a computer strategy that always rolls 5.
Running python3 hog_ui.py -n 2
from the terminal calls play_and_print(interactive_strategy(0), interactive_strategy(1))
, which plays a game between two human players.
You are welcome to change hog_ui.py
in any way you want, for example to use different strategies than always_roll_5
.
Graphical User Interface (GUI)
We have also provided a web-based graphical user interface for the game using a similar approach as hog_ui.py
called hog_gui.py
. You can run it from the terminal:
python3 hog_gui.py
Like hog_ui.py
, the GUI relies on your simulator implementation, so if you have any bugs in your code, they will be reflected in the GUI. This means you can also use the GUI as a debugging tool; however, it's better to run the tests first.
The source code for the Hog GUI is publicly available on Github but involves several other programming languages: Javascript, HTML, and CSS.
Phase 2: Strategies
In this phase, you will experiment with ways to improve upon the basic strategy of always rolling five dice. A strategy is a function that takes two arguments: the current player's score and their opponent's score. It returns the number of dice the player will roll, which can be from 0 to 10 (inclusive).
Problem 6 (2 pt)
Implement always_roll
, a higher-order function that takes a number of dice n
and returns a strategy that always rolls n
dice. Thus, always_roll(5)
would be equivalent to always_roll_5
.
Before writing any code, unlock the tests to verify your understanding of the question:
python3 ok -q 06 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 06
Problem 7 (2 pt)
A strategy only has a fixed number of possible argument values. For example, in a game to 100, there are 100 possible score
values (0-99) and 100 possible opponent_score
values (0-99), giving 10,000 possible argument combinations.
Implement is_always_roll
, which takes a strategy and returns whether that strategy always rolls the same number of dice for every possible argument combination up to goal
points.
Reminder: The game continues until one player reaches
goal
points (in the above example,goal
is set to100
). Make sure your solution accounts for every possible combination for the specifiedgoal
argument.
Before writing any code, unlock the tests to verify your understanding of the question:
python3 ok -q 07 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 07
Problem 8 (2 pt)
Implement make_averaged
, which is a higher-order function that takes a function original_function
as an argument.
The return value of make_averaged
is a function that takes in the same number of arguments as original_function
. When we call this returned function on the arguments, it will return the average value of repeatedly calling original_function
on the arguments passed in.
Specifically, this function should call original_function
a total of samples_count
times and return the average of the results of these calls.
Important: To implement this function, you will need to use a new piece of Python syntax. We would like to write a function that accepts an arbitrary number of arguments, and then calls another function using exactly those arguments. Here's how it works.
Instead of listing formal parameters for a function, you can write
*args
, which represents all of the arguments that get passed into the function. We can then call another function with these same arguments by passing these*args
into this other function. For example:>>> def printed(f):
... def print_and_return(*args):
... result = f(*args)
... print('Result:', result)
... return result
... return print_and_return
>>> printed_pow = printed(pow)
>>> printed_pow(2, 8)
Result: 256
256
>>> printed_abs = printed(abs)
>>> printed_abs(-10)
Result: 10
10Here, we can pass any number of arguments into
print_and_return
via the*args
syntax. We can also use*args
inside ourprint_and_return
function to make another function call with the same arguments.
Before writing any code, unlock the tests to verify your understanding of the question:
python3 ok -q 08 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 08
Problem 9 (2 pt)
Implement max_scoring_num_rolls
, which runs an experiment to determine the number of rolls (from 1 to 10) that gives the maximum average score for a turn. Your implementation should use make_averaged
and roll_dice
.
If two numbers of rolls are tied for the maximum average score, return the lower number. For example, if both 3 and 6 achieve a maximum average score, return 3.
You might find it useful to read the doctest and the example shown in the doctest for this problem before doing the unlocking test.
Important: In order to pass all of our tests, please make sure that you are testing dice rolls starting from 1 going up to 10, rather than from 10 to 1.
Before writing any code, unlock the tests to verify your understanding of the question:
python3 ok -q 09 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 09
Running Experiments
The provided run_experiments
function calls max_scoring_num_rolls(six_sided)
and prints the result. You will likely find that rolling 6 dice maximizes the result of roll_dice
using six-sided dice.
To call this function and see the result, run hog.py
with the -r
flag:
python3 hog.py -r
In addition, run_experiments
compares various strategies to always_roll(6)
. You are welcome to change the implementation of run_experiments
as you wish. Note that running experiments with boar_strategy
and sus_strategy
will not have accurate results until you implement them in the next two problems.
Some of the experiments may take up to a minute to run. You can always reduce the number of trials in your call to make_averaged
to speed up experiments.
Running experiments won't affect your score on the project.
Problem 10 (2 pt)
A strategy can try to take advantage of the Boar Brawl rule by rolling 0 when it is most beneficial to do so. Implement boar_strategy
, which returns 0 whenever rolling 0 would give at least threshold
points and returns num_rolls
otherwise. This strategy should not also take into account the Sus Fuss rule.
Hint: You can use the
boar_brawl
function you defined in Problem 2.
Before writing any code, unlock the tests to verify your understanding of the question:
python3 ok -q 10 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 10
You should find that running python3 hog.py -r
now shows a win rate for boar_strategy
close to 66-67%.
Problem 11 (2 pt)
A better strategy will take advantage of both Boar Brawl and Sus Fuss in combination. For example, if a player has 53 points and their opponent has 60, rolling 0 would bring them to 62, which is a sus number, and so they would end the turn with 67 points: a gain of 67 - 53 = 14!
The sus_strategy
returns 0 whenever rolling 0 would result in a score that is at least threshold
points more than the player's score at the start of turn.
Hint: You can use the
sus_update
function.
Before writing any code, unlock the tests to verify your understanding of the question:
python3 ok -q 11 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 11
You should find that running python3 hog.py -r
now shows a win rate for sus_strategy
close to 67-69%.
Optional: Problem 12 (0 pt)
Implement final_strategy
, which combines these ideas and any other ideas you have to achieve a high win rate against the baseline strategy. Some suggestions:
- If you know the goal score (by default it is 100), there's no benefit to scoring more than the goal. Check whether you can win by rolling 0, 1 or 2 dice. If you are in the lead, you might decide to take fewer risks.
- Instead of using a threshold, roll 0 whenever it would give you more points on average than rolling 6.
You can check that your final strategy is valid by running ok
.
python3 ok -q 12
Project submission
Run ok
on all problems to make sure all tests are unlocked and pass:
python3 ok
You can also check your score on each part of the project:
python3 ok --score
Once you are satisfied, submit this assignment by uploading hog.py
to Gradescope. For a refresher on how to do this, refer to Lab 00.
You can add a partner to your Gradescope submission by clicking on + Add Group Member under your name on the right hand side of your submission. Only one partner needs to submit to Gradescope.
Congratulations, you have reached the end of your first CS 61A project! If you haven't already, relax and enjoy a few games of Hog with a friend.